References

[1]

Mark De Berg, Otfried Cheong, Marc Van Kreveld, and Mark Overmars. Computational Geometry: Algorithms and Applications. Springer Berlin Heidelberg, Berlin, Heidelberg, 2008. ISBN 978-3-540-77973-5 978-3-540-77974-2. doi:10.1007/978-3-540-77974-2.

[2]

Valem Tutorials. Valem tutorials - unity and vr development - meta xr interaction. https://www.youtube.com/watch?v=4kGD8q5kEx8&pp=0gcJCfcAhR29_xXO, 2025.