Ray Casting and interactions

Ray interaction is based on the Meta XR ray interactor [2].

You need:

  • XRRayInteractor assigned to the controller

  • Collider assigned to the object

  • RayComputation.cs script to manage the ray casting and the interaction with the object.

  • One of the movemet script: MoveObject.cs, MoveLoad.cs or MoveConstraint.cs.